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| Construct Additional Grubs |
You don't need shovels when you have vicious parasites!
The bugs in Earthtongue are virulent, whimsical, destructive, erratic and beautiful creatures. Their numbers can soar the plummet in seconds, and a single critter can shatter your crystalline midnight garden. Woop woop.If there is one thing the developer succeeded on, it was successful diversity. The game is too erratic to discover the perfect balance of critters and fungus, I've found, but at least that not because of balancing. Each critter performs a role that can fit into your little garden somehow.
There are a number of classes of bug, as with the fungus: the beetles, the crawling critters, the flying bugs, the predator bugs, and the cicada, which I guess is a beetle.
Beetles
These guys are your walking mossy counterparts. They reproduce by dropping eggs (small white stalks) and will quickly multiply across natural valleys. They can't really traverse spaces, and will be locked into pits very easily. Like most bugs, they're stupid.
Rhino Beetle. Small, blue and apparently rather vicious, it'll kill other types of herbivorous bugs around it. Be careful; they'll need a predatory population to keep them in check. The beginners pinkmold/rhinobeetle mix is good for a start, but in more complex gardens the hordes of beetles can quickly eradicate hard-to-grow fungi.
Roach. Small, brown, and apparently a lot nicer than the rhino beetle. Go figure. This one wont clash with other bugs, but will eat their corpses, which is good, because corpse buildup can be a problem with large populations. They can't climb walls either so will remain indigenous to wherever they are dropped.
Cone Beetle. He looks like the Dark Magician. They wont fight, but they are symbiotic with the sundew mold. The cone beetle is the only one who can forage in the deadly red stalks of the sundew mold, and in return spread its spores for it. Otherwise, they behave much like any other critter, consuming fungal matter (not corpses), and pose a risk to fragile fungi. They'll thrive in sundew patches, where they happen to be, but you'll need the wasp to keep them in check.
Crawlers
Snails. Neon blue-ish. They aren't hindered by hills like the beetles are, and thus they wont overpopulate bordered spaces. Unfortunately the common snail is prone to wandering past life and suffocating where the mold ends, as they cannot turn around! Useless. These guys don't eat very fast.
Erratic Snail. Hornby tossed ketamine into the petridish, producing these guys. They can turn around, and will do so after a certain distance or when food is scarce; thus they artificially mimic the same homesteading effect of beetles who cannot escape biome areas. Generally you're better off with regular slugs that will maintain low numbers but are difficult to extinguish.
Grub. After eating some grub, the grub will eventually become enter a chrysalis and emerge as a Moth. Whilst grubby, they behave much like erratic slugs, consuming food quickly and wandering back and forth. Moth stage brings flight, and a much lower consumption rate. They will land, place an egg then wander off. The egg will shit out a few more grubs before disappearing. Grubs are an excellent critter, but can get out of control. They eat a lot, but they replicate astoundingly fast. However, the number of moths that flutter out of a grub colony means windcombs get the food they need without removing flys or wasps.
Spiny Slug. Probably the stupidest looking bug. The spiny slug is like a grub or snail: it crawls, remains where the food is, typically not doing much. It cannot be eaten by typical predators, however. You need spiders to maintain this guy, as they can escape webs. That or starvation. Or Hungrypods. In fact, having a few hungrypods perched atop a hill is a good way of reducing crawler numbers in general.
Flying Critters
Fly. The common garden fly will perform the ultimate task: eat the dead bugs. Where your roaches may have trouble getting to the husks due to grumpy rhino beetles, the fly can swoop in and pick off the top without hassle. They will multiply quickly, and wont bother anyone else. Their numbers will survive throughout mass extinction and into the new age, and frankly are one of your best inhabitants.
Wasp. Keeping critter populations in check is by far the hardest part of Earthtongue. Wasps are important in performing this task. They're unconstrained by terrain, and can spread across valleys easily. They will attack and consume all land critters (chances are, a grazer) then swoop off to wait until they're hungry. In this way, they're prone to hungrypods and pitchers, and windcombs, but rarely will they die if there is food. They are also effective at spreading your cordyceps.
Locust. Your flying herbivores. They have a high survival rate as they can actively look for food across large spaces, and their flight makes them impossible to catch for ground-based hunters like mantises. If left alone, locusts will multiply, although they can be left starved when the ground is overwhelmed with grubs and beetles.
Carnivores
Mantis. The green mantis is your primary mobile predator. They'll carve through beetle ranks and multiply alongside them. Be careful, however, as the balance is delicate. Too many mantises and the food will very quickly dry up. Mantises will remain in valleys like other beetles.
Red Mantis. This guy will be your "mantis policeman". Essentially, drop him into a mix of mantises and beetles when the mantis population has grown too high; they're cannibalistic and will attempt to maintain mantis populations. Whilst they will also eat rhino and cone beetles, they do serve to reduce predator numbers.
Spider. Are good for you. Other than mantises, these guys are your main population moderators. They grow slowly, and their webs protect fungal growths beneath them. All critters that land in the webs are trapped and wrapped, ready for consumption. Normally, spiders will flank a valley, consuming the trickle of crawlers or beetles that pass them. Spiders will eat all grubs, don't reproduce much, and thus maintain a balance in your garden. Their nets will spread quickly, however, forcing populations out.
Cicada. This peculiar guy doesn't have much of a purpose. He eats fungus, can't really climb walls, and doesn't propagate very fast. He does, however, hide underground whenever food is scarce (what seems most of the time). Typically, he behaves much like a cone beetle without the added sundew perks, and extra longevity. You wont see many running around your garden.






